Post by marvelo12 on Jun 16, 2008 3:17:04 GMT -5
Dimension Knight ((cover monster))
KR-EN001
Earth
Warrior/Effect
******
Attack: 2400
Defense: 2000
Any monster destroyed by battle by this card is removed from play instead of going to the graveyard.
Super Rare
Sacred Knight - Delow
KR-EN002
Light
Warrior/Effect
***
Attack: 1200
Defense: 1000
When this monster is destroyed as a result of battle you can return 1 "Sacred Knight" monster from your Graveyard to your hand.
Super Rare
Sacred Knight - Maskrow
KR-EN003
Fire
Warrior/Effect
****
Attack: 1700
Defense: 1500
When this monster is destroyed as a result of battle you can destroy up to 2 Spell or Trap cards on the field.
Super Rare
Sacred Knight - Juliath
KR-EN004
Earth
Warrior/Effect
****
Attack: 1500
Defense: 1800
As long as this card is face up on the field each time a monster is destroyed as a result of battle, on your side of the field, you can draw 1 card.
Common
Sacred Knight - Kratox
KR-EN005
Dark
Warrior/Effect
********
Attack: 2500
Defense: 2200
You can Special Summon this card from your hand to your side of the field when two monsters are destroyed by battle on your side. You can discard 1 card from your hand to destroy 1 monster on your opponent's side of the field.
Ultimate Rare
Sacred Knight - Aoceth
KR-EN006
Light
Warrior/Effect
****
Attack: 300
Defense: 300
This card gains 200 attack for each "Sacred Knight" in your graveyard.
Common
Sacred Knight - Melousa
KR-EN007
Water
Warrior/Effect
****
Attack: 1200
Defense: 1500
When this card attacks a monster on your opponent's side of the field at the end of the damage step you may change 1 monster, on your opponent's side of the field, to defense mode.
Super Rare
Sacred Knight - Louis
KR-EN008
Wind
Warrior/Effect
***
Attack: 800
Defense: 700
When this card is Normal Summoned, Flip Summoned, or Special Summoned you may remove this card from play to Special Summon 1 "Sacred Knight" from your Graveyard.
Common
Magnetic Attraction
KR-EN009
Trap Card
Normal
When a "Batteryman" is Special Summoned to your side of the field you may Special Summon 1 "Batteryman Charger" to your side of the field from your Graveyard, Deck, or Hand.
Common
Reflect Shield
KR-EN010
Spell Card
Equip
You may only equip this card to a "Sacred Knight" monster. When your opponent attacks this monster you may destroy this card to redirected to attack to any monster on the field.
Common
Sacred Knight - Natonalia
KR-EN011
Light
Fairy/Gemini
*****
Attack: 2100
Defense: 1900
This monster is treated as a Normal Monster while face-up on the field and in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it to be treated as an Effect Monster with this effect
*When a monster is destroyed as a result of battle on your side of the field you may tribute 1 monster on your side of the field to end your opponent's Battle Phase.
Secret Rare
Sacred Knight - Belissa
KR-EN012
Fire
Warrior/Effect
***
Attack: 1800
Defense: 1200
When this card is destroyed as a result of battle you may return 1 card on your opponent's side of the field to the graveyard.
Rare
Sacred Knight - Ace
KR-EN013
Earth
Warrior/Effect
**
Attack: 500
Defense: 1000
Known to be destined to be a key player in the Sacred Wars but whose talent's were never shown.
Common
Sacred Demise
KR-EN014
Spell Card
Normal
You may discard 1 "Sacred Knight" in your hand to Special Summon 1 "Sacred Knight" from your graveyard whose stars are equal or lower than the discarded monster.
Rare
The Sacred Hall of Fame
KR-EN015
Spell Card
Continious
When a monster is destroyed by battle on your side of the field you may add 1 "Sacred Counter" to this card. You may remove any number of "Sacred Counters" from this card to Special Summon a "Sacred Knight" monster from your Graveyard equal to the number of stars on the card x3.
Ultimate Rare
Secretcy is Sacred
KR-EN016
Trap Card
Normal
You may remove from play 1 monster on your side of the field. During your second Standby Phase you may Special Summon that monster in face up Attack Mode. That monster gains 500 Attack.
Ultra Rare
Calling from the Past
KR-EN017
Trap Card
Normal
Special Summon a monster from your Graveyard that was destroyed as result from battle. You may only activate this card during your Opponent's End Phase.
Secret Rare
Sacred Knight - Soyalry
KR-EN018
Light
Warrior/Effect
****
Attack: 1600
Defense: 2000
When this monster is destroyed as a result of battle all "Sacred Knight" monsters on your side of the field gain 500 Attack until the end of the battle phase.
Super Rare
Grave Servant Knight
KR-EN019
Earth
Spellcaster/Effect
***
Attack: 1700
Defense: 500
When this monster is destroyed as a result of battle you may remove from play 1 monster in your graveyard to draw two cards.
Common
Exodia's Apprentice - The Body
KR-EN020
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may Special Summon an "Exodia's Apprentice" card from your deck to your side of the field.
Secret Rare
Exodia's Apprentice - The Left Arm
KR-EN021
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
Known to be Exodia's well known apprentice. This follower was known to be chaos to all that messed with Exodia. His power was recorded to be more powerful than his master. Here lies the Left Arm.
Secret Rare
Exodia's Apprentice - The Right Arm
KR-EN022
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may remove 2 cards in your graveyard from play to Special Summon an "Exodia's Apprentice" card to your side of the field.
Secret Rare
Exodia's Apprentice - The Left Leg
KR-EN023
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle tribute 2 monsters on your side of the field to Special Summon an "Exodia's Apprentice" card to your side of the field.
Secret Rare
Exodia's Apprentice - The Right Leg
KR-EN024
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may add 1 "Exodia's Apprentice" card to your hand.
Secret Rare
Exodia's Apprentice - The Head
KR-EN025
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
Known to be Exodia's well known apprentice. This follower was known to be chaos to all that messed with Exodia. His power was recorded to be more powerful than his master.
Secret Rare
The Apprentice Demise
KR-EN026
Trap Card
Normal
When you have all "Exodia's Apprentice" pieces in the graveyard except for "Exodia's Apprentice - The Head" you win the duel. You must have "Exodia's Apprentice - The Head" in your hand before you can activate this card.
Ultimate Rare
The King's Sword
KR-EN027
Spell Card
Equip
You may only equip this card to a Warrior type monster. The monster equipped with this card gains 500 Attack. At the end of the Damage Step when this card was attack or was attacked you may destroy 1 card on the field. When the equipped monster is destroyed by battle this card is removed from play instead of going to the Graveyard.
Common
Yo-Yo Master
KR-EN028
Earth
Warrior/Effect
***
Attack: 1000
Defense: 1000
This cards gains 100 Attack for each monster removed from play. At the End Phase this card returns to the owner's hand.
Common
Sacred Seal
KR-EN029
Spell Card
Normal
You may only activate this card when you have 3 or more "Sacred Knight" cards on the field. You may tribute 3 "Sacred Knight" monsters on your side of the field to Special Summon "Sacred Knight - Dionoses" to your side of the field.
Super Rare
Sacred Knight - Dionoses
KR-EN030
Light
Warrior/Effect
********
This card cannot be Special Summoned except with the effect of Sacred Seal. This card only gets this effect when Special Summoned. Once per turn, You may either discard 1 "Sacred Knight" monster from your side or remove 1 "Sacred Knight" from your Graveyard from play to destroy up to 2 cards on your opponent's side of the field.
Ultimate Rare
Teddy Bear - Koala
KR-EN030
Earth
Beast/Effect
**
Attack: 500
Defense: 200
This card can attack your opponent directly. If this card successfully attacks your opponent's life points directly it gains 500 Attack at the end of the Battle Phase.
Common
Teddy Bear - Bengal
KR-EN031
Earth
Beast/Effect
**
Attack: 500
Defense: 200
This card can destroy 1 Spell or Trap card on the field instead of attacking. If you activate this effect this card cannot be destroyed as a resul of battle.
Common
Teddy Bear - Bear
KR-EN032
Earth
Beast/Effect
**
Attack: 500
Defense: 200
You can tribute this card to destroy 1 Monster on the field. During your 2nd Standby Phase, after you've used this effect, when this card is in your Graveyard you may Special Summon this card from your Graveyard to the field in face up Attack Position.
Common
Des Monkey
KR-EN033
Earth
Beast/Effect
***
Attack: 50
Defense: 1500
When this card is attacked you may Special Summon 1 "Teddy Bear" monster from your Graveyard and redirect the attack to that monster.
Common
Cushion
KR-EN034
Trap Card
Continious
As long as this card is on the field any battle damage a "Teddy Bear" monster receives your opponent takes instead.
Super Rare
Leviathan - Dragon Corpse
KR-EN035
Fire
Dragon/Effect
When this card is destroyed by battle and send to the Graveyard you may Special Summon a Dragon Type monster from your deck whose stars equal to the monster that destroyed this monster.
Rare
KR-EN001
Earth
Warrior/Effect
******
Attack: 2400
Defense: 2000
Any monster destroyed by battle by this card is removed from play instead of going to the graveyard.
Super Rare
Sacred Knight - Delow
KR-EN002
Light
Warrior/Effect
***
Attack: 1200
Defense: 1000
When this monster is destroyed as a result of battle you can return 1 "Sacred Knight" monster from your Graveyard to your hand.
Super Rare
Sacred Knight - Maskrow
KR-EN003
Fire
Warrior/Effect
****
Attack: 1700
Defense: 1500
When this monster is destroyed as a result of battle you can destroy up to 2 Spell or Trap cards on the field.
Super Rare
Sacred Knight - Juliath
KR-EN004
Earth
Warrior/Effect
****
Attack: 1500
Defense: 1800
As long as this card is face up on the field each time a monster is destroyed as a result of battle, on your side of the field, you can draw 1 card.
Common
Sacred Knight - Kratox
KR-EN005
Dark
Warrior/Effect
********
Attack: 2500
Defense: 2200
You can Special Summon this card from your hand to your side of the field when two monsters are destroyed by battle on your side. You can discard 1 card from your hand to destroy 1 monster on your opponent's side of the field.
Ultimate Rare
Sacred Knight - Aoceth
KR-EN006
Light
Warrior/Effect
****
Attack: 300
Defense: 300
This card gains 200 attack for each "Sacred Knight" in your graveyard.
Common
Sacred Knight - Melousa
KR-EN007
Water
Warrior/Effect
****
Attack: 1200
Defense: 1500
When this card attacks a monster on your opponent's side of the field at the end of the damage step you may change 1 monster, on your opponent's side of the field, to defense mode.
Super Rare
Sacred Knight - Louis
KR-EN008
Wind
Warrior/Effect
***
Attack: 800
Defense: 700
When this card is Normal Summoned, Flip Summoned, or Special Summoned you may remove this card from play to Special Summon 1 "Sacred Knight" from your Graveyard.
Common
Magnetic Attraction
KR-EN009
Trap Card
Normal
When a "Batteryman" is Special Summoned to your side of the field you may Special Summon 1 "Batteryman Charger" to your side of the field from your Graveyard, Deck, or Hand.
Common
Reflect Shield
KR-EN010
Spell Card
Equip
You may only equip this card to a "Sacred Knight" monster. When your opponent attacks this monster you may destroy this card to redirected to attack to any monster on the field.
Common
Sacred Knight - Natonalia
KR-EN011
Light
Fairy/Gemini
*****
Attack: 2100
Defense: 1900
This monster is treated as a Normal Monster while face-up on the field and in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it to be treated as an Effect Monster with this effect
*When a monster is destroyed as a result of battle on your side of the field you may tribute 1 monster on your side of the field to end your opponent's Battle Phase.
Secret Rare
Sacred Knight - Belissa
KR-EN012
Fire
Warrior/Effect
***
Attack: 1800
Defense: 1200
When this card is destroyed as a result of battle you may return 1 card on your opponent's side of the field to the graveyard.
Rare
Sacred Knight - Ace
KR-EN013
Earth
Warrior/Effect
**
Attack: 500
Defense: 1000
Known to be destined to be a key player in the Sacred Wars but whose talent's were never shown.
Common
Sacred Demise
KR-EN014
Spell Card
Normal
You may discard 1 "Sacred Knight" in your hand to Special Summon 1 "Sacred Knight" from your graveyard whose stars are equal or lower than the discarded monster.
Rare
The Sacred Hall of Fame
KR-EN015
Spell Card
Continious
When a monster is destroyed by battle on your side of the field you may add 1 "Sacred Counter" to this card. You may remove any number of "Sacred Counters" from this card to Special Summon a "Sacred Knight" monster from your Graveyard equal to the number of stars on the card x3.
Ultimate Rare
Secretcy is Sacred
KR-EN016
Trap Card
Normal
You may remove from play 1 monster on your side of the field. During your second Standby Phase you may Special Summon that monster in face up Attack Mode. That monster gains 500 Attack.
Ultra Rare
Calling from the Past
KR-EN017
Trap Card
Normal
Special Summon a monster from your Graveyard that was destroyed as result from battle. You may only activate this card during your Opponent's End Phase.
Secret Rare
Sacred Knight - Soyalry
KR-EN018
Light
Warrior/Effect
****
Attack: 1600
Defense: 2000
When this monster is destroyed as a result of battle all "Sacred Knight" monsters on your side of the field gain 500 Attack until the end of the battle phase.
Super Rare
Grave Servant Knight
KR-EN019
Earth
Spellcaster/Effect
***
Attack: 1700
Defense: 500
When this monster is destroyed as a result of battle you may remove from play 1 monster in your graveyard to draw two cards.
Common
Exodia's Apprentice - The Body
KR-EN020
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may Special Summon an "Exodia's Apprentice" card from your deck to your side of the field.
Secret Rare
Exodia's Apprentice - The Left Arm
KR-EN021
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
Known to be Exodia's well known apprentice. This follower was known to be chaos to all that messed with Exodia. His power was recorded to be more powerful than his master. Here lies the Left Arm.
Secret Rare
Exodia's Apprentice - The Right Arm
KR-EN022
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may remove 2 cards in your graveyard from play to Special Summon an "Exodia's Apprentice" card to your side of the field.
Secret Rare
Exodia's Apprentice - The Left Leg
KR-EN023
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle tribute 2 monsters on your side of the field to Special Summon an "Exodia's Apprentice" card to your side of the field.
Secret Rare
Exodia's Apprentice - The Right Leg
KR-EN024
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
When this card is destroyed as a result of battle you may add 1 "Exodia's Apprentice" card to your hand.
Secret Rare
Exodia's Apprentice - The Head
KR-EN025
Dark
Fiend/Effect
****
Attack: 100
Defense: 100
Known to be Exodia's well known apprentice. This follower was known to be chaos to all that messed with Exodia. His power was recorded to be more powerful than his master.
Secret Rare
The Apprentice Demise
KR-EN026
Trap Card
Normal
When you have all "Exodia's Apprentice" pieces in the graveyard except for "Exodia's Apprentice - The Head" you win the duel. You must have "Exodia's Apprentice - The Head" in your hand before you can activate this card.
Ultimate Rare
The King's Sword
KR-EN027
Spell Card
Equip
You may only equip this card to a Warrior type monster. The monster equipped with this card gains 500 Attack. At the end of the Damage Step when this card was attack or was attacked you may destroy 1 card on the field. When the equipped monster is destroyed by battle this card is removed from play instead of going to the Graveyard.
Common
Yo-Yo Master
KR-EN028
Earth
Warrior/Effect
***
Attack: 1000
Defense: 1000
This cards gains 100 Attack for each monster removed from play. At the End Phase this card returns to the owner's hand.
Common
Sacred Seal
KR-EN029
Spell Card
Normal
You may only activate this card when you have 3 or more "Sacred Knight" cards on the field. You may tribute 3 "Sacred Knight" monsters on your side of the field to Special Summon "Sacred Knight - Dionoses" to your side of the field.
Super Rare
Sacred Knight - Dionoses
KR-EN030
Light
Warrior/Effect
********
This card cannot be Special Summoned except with the effect of Sacred Seal. This card only gets this effect when Special Summoned. Once per turn, You may either discard 1 "Sacred Knight" monster from your side or remove 1 "Sacred Knight" from your Graveyard from play to destroy up to 2 cards on your opponent's side of the field.
Ultimate Rare
Teddy Bear - Koala
KR-EN030
Earth
Beast/Effect
**
Attack: 500
Defense: 200
This card can attack your opponent directly. If this card successfully attacks your opponent's life points directly it gains 500 Attack at the end of the Battle Phase.
Common
Teddy Bear - Bengal
KR-EN031
Earth
Beast/Effect
**
Attack: 500
Defense: 200
This card can destroy 1 Spell or Trap card on the field instead of attacking. If you activate this effect this card cannot be destroyed as a resul of battle.
Common
Teddy Bear - Bear
KR-EN032
Earth
Beast/Effect
**
Attack: 500
Defense: 200
You can tribute this card to destroy 1 Monster on the field. During your 2nd Standby Phase, after you've used this effect, when this card is in your Graveyard you may Special Summon this card from your Graveyard to the field in face up Attack Position.
Common
Des Monkey
KR-EN033
Earth
Beast/Effect
***
Attack: 50
Defense: 1500
When this card is attacked you may Special Summon 1 "Teddy Bear" monster from your Graveyard and redirect the attack to that monster.
Common
Cushion
KR-EN034
Trap Card
Continious
As long as this card is on the field any battle damage a "Teddy Bear" monster receives your opponent takes instead.
Super Rare
Leviathan - Dragon Corpse
KR-EN035
Fire
Dragon/Effect
When this card is destroyed by battle and send to the Graveyard you may Special Summon a Dragon Type monster from your deck whose stars equal to the monster that destroyed this monster.
Rare